![]() I dont see the point in beeing fearless due to stupidity when the Kerbal is courageous in the first place. I think Intelligence and Stupidity would have been a better choice because this would have forced you to choose between doing stuff perfect but failing in extreme conditions and failing at stuff while beeing able to carry on no matter the situation.Īs it is now the best Kerbal will have high courage, low stupidity and be a badass. Which is why those 2 stats seem to be a bad choice for me because they probably have similar effects yet courage will have a big advantage.Īlso B adass seems to be a rather similar attribute aswell since its a probably a mixture of courage and stupidity. Stupidity: - Kerbalw ill endure more extreme situations since he wont actually realize how dangerouse they are - therefore stay productiv within the limits of his mental capabilities It is rather clear to me that the higher the stupidity bar is - the dumber the Kerbal.īut i have to admit those 2 stats seem to be rather bad for purposes later on.Ĭourage: - Kerbal will endure more extreme situations and not freak out - therefore stay prodcutive (if this will ever be implemented) More details on these features will be revealed at a later time.I dont really understand why one would assume what the op assumed even after reading the whole thread. Soon players will be able to share the challenges of deep space exploration. Multiplayer/Modding: The technological developments made to the foundations of Kerbal Space Program 2 will build on the beloved modding capabilities of the original game, as well as deliver on the long-requested addition of multiplayer. Among them: Charr, a heat-blasted world of iron Ovin, a ringed super-Earth with relentless gravity Rask and Rusk, a binary pair locked in a dance of death and many more to reward exploration. In Kerbal Space Program 2, interstellar technologies pave the way to a host of new star systems and celestial bodies, each comprising novel challenges and harboring secret treasures. I dont think Courage does anything at the moment, but Stupidity makes me more likely to pick them for. Let's hope in Kerbal experience, courage and stupidity affects it. Interstellar Travel: Next-gen tech, colonies, and systematic resource gathering all lead to a whole new level of exploration: interstellar travel. So it seems (in 0.23, at least) courage doesn't do anything, and stupidity governs their expressions. These traits affect the displayed facial expressions and gestures seen in IVA portraits and EVA, and range from delight to fear. Eventually, these colonies become advanced enough for vehicle construction, propelling deep space exploration and beyond. Each kerbonaut has a random value of two personality attributesCourage and Stupiditythat are displayed in-game. Colonies not only pose their own physics challenges, but also require resource gathering to build structures, space stations, habitations, and unique fuel types. This new tech will not just create novel puzzles for players to solve, but will also enable new feats of space exploration within and beyond the original Kerbolar System.Ĭolonies: Brand new to Kerbal Space Program 2 are colonies. ![]() Next Generation Technology: As the game updates progress, players will gain access to a whole new set of next generation tools and technology including new engines, parts, fuel, and much more. Key Features to come during Early Access: Genre Genre Simulation Developer Developer Intercept Games Publisher Publisher Private Division Release Date Release Date FebruLinks Linksįorums Facebook Instagram Twitter YouTube New features will periodically be added through Early Access that will captivate veteran and returning players, as well as usher in a whole new wave of Kerbonauts to the ingenious and comedic world that has entertained millions. Meanwhile, the non-Stupid ones both displayed equal fear of accelerating in any rocket So it seems (in 0.23, at least) courage doesn't do anything, and stupidity governs their expressions. Releasing in Early Access as an homage to the original game’s launch, KSP 2 will allow players to see features as they are built and provide feedback to shape this exciting game through development. Both of the Stupid kerbonauts were blissfully ignorant in the face of danger. Build a space program, construct powerful spacecraft, and navigate expansive celestial bodies as you explore cosmic mysteries. Its sequel, Kerbal Space Program 2, has been fully redesigned from the ground up to meet the demands of modern and next-generation space exploration, all while maintaining the monumental foundations of the first game. The original Kerbal Space Program is one of the most beloved games of all time and, years after its release, it's bigger than ever before.
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